This part, as well as the whole site, are still in the redesign and reorganization phase.
Hi! My name is Yan
I'm a 3D Generalist/Motion Designer, with graphic/web/ui,ux designer background.
Last 3 years, mainly engaged in creating 3D fake-play video based on UE+C4D+AE engine, for buying ads in the sphere of mobile gaming. At the moment I'm also developing 3D Character Design, with cinematic and game-specific pipelines.

Worked on commercials for Global City, Evolution 2, Left to Survive, World Above, Rush Royale, Battle Arena: Heroes Adventure, Empire City


- Cinema4D + Octane (preferably)/Redshift
- X-Particles 4
- Adobe Package: AE, AI, PS, InDesign, Edge Animate, Substance Painter
- Houdini (in the education phase, can be used with the help of tutorials)
- Maya (in the education phase)
- Blender (in the education phase)
- Marmoset (in the education phase)
- UE4-5

Tilda, Readymag, Prezi, PowerPoint




(for the diploma project purchased by Ren Tv)

In addition to studying profile software at Scream School, I also took additional courses in the same disciplines from Volnitsa (Cinema4D, After Effects, Houdini, etc.). At the moment I have successfully completed the BDSR course of Yuri Dovganyuk, and I am mastering the Houdini course from Volnitsa, and I plan to further deepen my knowledge in fluid, destruction and fire simulations. The design came from the web in motion.

To CG came consciously, having achieved certain success in the areas of graphic / web design, but unfortunately, having reached a personal "ceiling of development" in the scale of the profession. It is very important for me to develop constantly, and in my new profession there is no such limit.

I started as I am a graphic designer, in addition, I have 4 years of academic graphics and painting, indirectly helping me to this day in my work, but not directly applied.
+ the whole range of other disciplines such as composition, colour design, typography, etc.

Separately, I would like to note that in the profession of motion designer I am more interested in the development of 3D, rather than 2D and remote format of work - regular freelance or full-time, home office. The last variant is more priority, rather than others. Besides, I have more than 6 years of experience in the home office format.